Know your Skills – Acrobatics

New series of posts incoming!  How well do you know the skills in Pathfinder?  I’m guessing “Not too well’, that’s fine, but you could probably learn a lot through simply reading the Core Rules descriptions for them. Seems silly to put points in a skill if you don’t know what it does in the game!


So, Acrobatics…  Think about it…  What could it be used for in the context of the game?  The above? Possibly not much use, but then it got your attention didn’t it? 😉

Pathfinder’s description of Acrobatics is this.

Now that you’ve read all of that…  You can see that there are essentially 5 main things that Acrobatics is used for in Pathfinder. (Two you could guess, but I bet you didn’t know the others…  And if you did, then why didn’t you use it in the fight vs the Wolves?!  Liar!).

1> You can use Acrobatics to move on narrow surfaces and uneven ground without falling.  A successful check allows you to move at half speed across such surfaces—only one check is needed per round.


2> When you deliberately fall any distance, even as a result of a missed jump, a DC 15 Acrobatics skill check allows you to ignore the first 10 feet fallen, although you still end up prone if you take damage from a fall. See the falling rules for further details.


3> You can use the Acrobatics skill to make jumps or to soften a fall.  The base DC to make a jump is equal to the distance to be crossed (if horizontal) or four times the height to be reached (if vertical). These DCs double if you do not have at least 10 feet of space to get a running start.


4> You can move through a threatened square without provoking an Attack of Opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes.


So, moving through a threatened square is 1d20 + Acrobatics vs the opponent’s CMD.  Moving through the space an opponent is actually on is 1d20 + Acrobatics vs the opponent’s CMD + 5.

5> You can use Acrobatics in this way while Prone, but doing so requires a Full-Round Action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.


or you could…

Kip Up


That’s it, but I think you’ll agree, this could see a great deal of use.

Oh, and I found this and had to post it… I think you’ll understand why.


You’re welcome.


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