Session 6 – Thoughts from the GM

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So, a rather Epic session last time.  I know we throw the word ‘epic’ around a lot, but I think it was very much appropriate in the last session.

The last session ended with a soon to be dead Troll, most of the party with less than 50% HP, and an elusive Half-Orc causing trouble.  During the previous week, I’d considered what the Troll and Half-Orc were going to do on their turns, and as we ran through the initiative order and continued, their turns came up and the Troll takes Ambar down and the Half-Orc goes invisible.

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A Troll, an Orc and a Blob walk into a plague house….Session 5

The fight in the room continues with the hero’s facing off against the Troll and Half Orc once again…

Mervin throws out nearly all his healing to keep the crew alive. The Troll smashes Ambar who drops to the floor.  Seeing Ambar go down, Hoss in a moment of rage spins and cleaves the Troll to finish him off.

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Session 5 – Thoughts from the GM

Lots of fun last session!  The session moved along pretty smoothly and you got quite a lot done, almost completing your search of the ground floor of the Plague House.

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Seems like most of you are getting the hang of the rules and your characters now, and combat was moving a little faster.  While combat in Pathfinder is not as arduous and longwinded as that god awful D&D 4e ‘thing’; hated that btw.

The main points this time are the same as last:

  1. Learn HeroLabs

  2. “Responsibilities”

  3. Notes

  4. Keep checking this site

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Plaguehouse Blues – Session 4

Back at the Plaguehouse……We dispatch the centipedes with relative ease and decided to clear out the stairs to access the lock box before packing it in for the night.

Hoss stealthily opens the door and surprises two Dire rats. What was also surprising is that while dispatching the dire rats Hoss missed most of his shots…it would be the theme for the rest of the evening for unlucky young Hoss.

Mervin managed to be a melee king and played whack-a-rat along with Ambar. While fighting, another Dire Rat appeared but we managed to dispatched all three without serious harm. Hoss and Ambar get bitten but it appears to not cause any major harm at this point.

Inside the stairwell, Ambar manages to unlock the lock box and find the following inside….

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Session 4 – Thoughts from the GM

Lots of fun last night!  The session moved along pretty smoothly and you got quite a lot done, almost completing your search of the ground floor of the Plague House.

articlefeaturedimagehowwasitforyou

Seems like most of you are getting the hang of the rules and your characters now, and combat was moving a little faster.  While combat in Pathfinder is not as arduous and longwinded as that god awful D&D 4e ‘thing’; hated that btw.

The main points that I am raising this time are:

  1. Learn HeroLabs

  2. “Responsibilities”

  3. Notes

  4. Keep checking this site

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Session 3 – Thoughts from the GM

So, quite a session last night!  Hopefully you all had as much fun as I did and found the rules less of a challenge to get your heads around!

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For me it felt like you are getting the hang of it and were pretty nicely settled in.  There was more ‘take up’ with the NPC interaction, more thought around what course of action to take in combat, and some good deductive reasoning.

The main points that I want to raise are the same as last time:

  1. Know your Character and HeroLabs

  2. Share the Spotlight and encourage others

  3. Notes

  4. Keep checking this site

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Session 2 – Thoughts from the GM

So, quite a session last night!  Hopefully you all had as much fun as I did and found the rules less of a challenge to get your heads around!

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For me it felt like you were all more comfortable, got into your roles (and your rolls!), interacted more with the storyline and listened (mostly) to what I was saying and describing.

The main points that I want to raise are the following:

  1. Know your Character and HeroLabs

  2. Share the Spotlight and encourage others

  3. Notes

  4. Keep checking this site!

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Session 1 – Thoughts from the GM

So, it’s the morning after the night before.  Hopefully you all had a good time last night and didn’t find the learning curve too steep!

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It was interesting for me to watch and listen to you all coming together as a group and working out how best to manage and play your characters.  As time goes on, it will of course, get far easier and feel more natural to ‘become’ that character.  So, as the learning points from the first Session, here are my thoughts…

The main points that I have are the following:

  1. Movement Distances

  2. Understanding Spell Details

  3. Cover

  4. Imagine You’re Actually There

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Pathfinder – Starting Classes & the Future

For our first leap into Pathfinder, I decided to ‘limit’ my players to the 11 Classes that are detailed in the Pathfinder Core Rulebook.

Two of the guys are pretty well versed in RPGs now, certainly enough to have the basics of how the genre works anyway.  The other two are both new players, virgins you might say but all are equally excited!

Frankly, 11 Classes can prove a little daunting to a new player, what with the strange stats, the odd terminology, masses of acronyms…  I’ve known some to take a look through and simply put their hands up and say, “Nope, too hard…”

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Help meeeeee!!!!

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Consumables – Use or Hoard?

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In a PC or Console RPG, it’s really very easy to build up a ridiculous amount of items and completely forget about them until you’re trying to find space in your bags for that expensive item you just looted.

You simply right click or press B and all the loot that dropped is now in your inventory… When I’m playing games, half the time I don’t even really look at what I just picked up, I simply click the button and keep running to the next enemy / quest.

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