How do YOU make NPCs interesting?

I’ve been “lucky” enough to play in games where there have been truly memorable NPCs, and have also been “lucky” enough to play in games where there are no NPCs worth talking about.

Yawn

Now, I use the term “lucky” in part of the above sentence with a little sarcasm (I’m British after all), but there is also an element of truth there as well.

Continue reading “How do YOU make NPCs interesting?”

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