Session 6 – Thoughts from the GM

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So, a rather Epic session last time.  I know we throw the word ‘epic’ around a lot, but I think it was very much appropriate in the last session.

The last session ended with a soon to be dead Troll, most of the party with less than 50% HP, and an elusive Half-Orc causing trouble.  During the previous week, I’d considered what the Troll and Half-Orc were going to do on their turns, and as we ran through the initiative order and continued, their turns came up and the Troll takes Ambar down and the Half-Orc goes invisible.

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A Troll, an Orc and a Blob walk into a plague house….Session 5

The fight in the room continues with the hero’s facing off against the Troll and Half Orc once again…

Mervin throws out nearly all his healing to keep the crew alive. The Troll smashes Ambar who drops to the floor.  Seeing Ambar go down, Hoss in a moment of rage spins and cleaves the Troll to finish him off.

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Session 5 – Thoughts from the GM

Lots of fun last session!  The session moved along pretty smoothly and you got quite a lot done, almost completing your search of the ground floor of the Plague House.

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Seems like most of you are getting the hang of the rules and your characters now, and combat was moving a little faster.  While combat in Pathfinder is not as arduous and longwinded as that god awful D&D 4e ‘thing’; hated that btw.

The main points this time are the same as last:

  1. Learn HeroLabs

  2. “Responsibilities”

  3. Notes

  4. Keep checking this site

Continue reading “Session 5 – Thoughts from the GM”

Plaguehouse Blues – Session 4

Back at the Plaguehouse……We dispatch the centipedes with relative ease and decided to clear out the stairs to access the lock box before packing it in for the night.

Hoss stealthily opens the door and surprises two Dire rats. What was also surprising is that while dispatching the dire rats Hoss missed most of his shots…it would be the theme for the rest of the evening for unlucky young Hoss.

Mervin managed to be a melee king and played whack-a-rat along with Ambar. While fighting, another Dire Rat appeared but we managed to dispatched all three without serious harm. Hoss and Ambar get bitten but it appears to not cause any major harm at this point.

Inside the stairwell, Ambar manages to unlock the lock box and find the following inside….

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Giantslayer – Cast (Imaginary!)

For the litigious among you, this is pure parody.
Oh, and if you’re one of “the litigious crowd”, please leave.

The Main Cast.

Ambar (Jeff) – played by Jayne Cobb

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Garlin ‘Gary’ Lancaster (Hadyn) – played by Tyrion Lannister

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Hoss (Pasta) – played by Tormund Giantsbane

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Mervyn (Bryan) – played by Gregory House

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The NPCs are after the break…

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Know Your Skills – Escape Artist

How well do you know the skills in Pathfinder?

‘Not too well’?  That’s fine, that’s what this is for!  After all, why would you put points in a skill when you don’t understand what it actually does in the context of the game?

There is more information available in the Pathfinder Core Rulebook (now in A5 paperback too!) and Paizo’s Online Reference Document; plus I found a great app for phones/tablets that provides full offline access to every rule that Paizo have, and will, ever release (iOS / Android).

So, Escape Artist…  Sounds obvious?  Ok, but what could it be used for in the context of the game?

the-great-escape-triumph

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Know Your Skills – Disguise

How well do you know the skills in Pathfinder?

‘Not too well’?  That’s fine, that’s what this is for!  After all, why would you put points in a skill when you don’t understand what it actually does in the context of the game?

There is more information available in the Pathfinder Core Rulebook (now in A5 paperback too!) and Paizo’s Online Reference Document; plus I found a great app for phones/tablets that provides full offline access to every rule that Paizo have, and will, ever release (iOS / Android).

So, Disguise…  Sounds obvious?  Ok, but what could it be used for in the context of the game?

disguise

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Session 4 – Thoughts from the GM

Lots of fun last night!  The session moved along pretty smoothly and you got quite a lot done, almost completing your search of the ground floor of the Plague House.

articlefeaturedimagehowwasitforyou

Seems like most of you are getting the hang of the rules and your characters now, and combat was moving a little faster.  While combat in Pathfinder is not as arduous and longwinded as that god awful D&D 4e ‘thing’; hated that btw.

The main points that I am raising this time are:

  1. Learn HeroLabs

  2. “Responsibilities”

  3. Notes

  4. Keep checking this site

Continue reading “Session 4 – Thoughts from the GM”

Plague-house of fun….Session 3

We head to the plague-house on dusk…for some silly reason.

On entering the burnt out, crumbling house we head into the first room which has beds all lined up inside. Ambar discovers an ornate hope knife and Hoss finds a trap door. All of a sudden 11 burnt apparitions who are spewing flames out of their mouths appear on the beds in the room. The sight of them scares everyone out of the room but cool guy Mervin. Mervin calmly explains that they are Haunts and they are a fear trap. We decide to leave them alone for now and continue to search the house.

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Session 3 – Thoughts from the GM

So, quite a session last night!  Hopefully you all had as much fun as I did and found the rules less of a challenge to get your heads around!

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For me it felt like you are getting the hang of it and were pretty nicely settled in.  There was more ‘take up’ with the NPC interaction, more thought around what course of action to take in combat, and some good deductive reasoning.

The main points that I want to raise are the same as last time:

  1. Know your Character and HeroLabs

  2. Share the Spotlight and encourage others

  3. Notes

  4. Keep checking this site

Continue reading “Session 3 – Thoughts from the GM”